Skill level
3 Competent

g-streamer description TBD...

Experiences using this skill are shown below:

Barco Labs DNN Anomaly Detection Prototypes

During greater part of 2017 and 2018, our team was doing research in Deep Neural Net (DNN) anomaly detection. The problem we were looking to solve was that control centers usually had far too many surveillance video cameras and control panels to monitor and not enough personal to pay attention to them all. Why not apply machine-learning (ML) anomaly detection on camera and computer monitor feeds to alert control center personal of abnormal events as soon as they occur?

Barco Labs Video Configuration UI

By 2019, our machine-learning research project was now integrating and managing multiple cameras and video sources and as a result it was becoming increasingly difficult to configure using config. files only. I was given the task of creating a professional-looking desktop UI that could be accessed from a web browser on company locked-down PCs. It was decided that there would be no support for mobile devices and the GUI would be package as a Docker image.

Barco Labs Video Motion Smoothing

An earlier version of our machine-learning person tracking software was too slow to keep up on every video frame. (This was before our team attempted to use GPU acceleration with more efficient person tracking software.) This resulted in jumpy video transitions while tracking someone. I was given the task of finding a way of applying video motion smoothing so the resulting video framing would be smooth and professional looking.

Barco Labs Augmented Reality Prototype

Since I had already computed the homography and object segmentation for the text readability prototype, it was just a matter of using the OpenCV library to apply perspective warping on that video stream (from a computed perspective transform based on the homography matrix) so that one video stream could be seamlessly inserted into the other to create an augmented reality mashup. The result was a much clearer rendering of the projected content as seen in the composite video stream by remote users.