Résumé

Submitted by Jim Zaun on Mon, 07/13/2020 - 15:25
CLIENT-SIDE SOFTWARE ARCHITECT
Will deliver compelling client-side video, geospatical and graph visualization tools and solutions for the web and mobile devices. 10+ years experience in object-oriented software design with a passion for learning new technologies. Skills summary:
  • Adobe Creative Suite: Audition, Flash, Illustrator, InDesign, Photoshop, Premiere Pro.
  • Build tools: Ant, AutoConfig, CMake, Glup, Jenkins, Node-gyp, NSIS.
  • Client/server protocols: AJAX, EWS, GeoJSON, JSON, MQTT, REST, SOAP.
  • Computer vision: CUDA, use of Unreal and Unity game engines, homography, machine learning using DNNs (deep-neural nets), mixed reality, object segmentation, OpenCV w/ Python & C++, OpenGL shader programming, perspective warping, WebGL.
  • Content markups: CSS, HTML, LaTeX math formatting, Matplotlib, XML, XPath, XSLT.
  • Databases: IndexedDB, MongoDB, MySQL, Oracle, PostgresSQL with PostGIS.
  • Development style: agile test-driven development, Scrum.
  • GUI design: 2-D and 3-D canvas UIs, internationalization, responsive layout, SVG drawing.
  • IDEs: Android Studio, Eclipse, Netbeans, Pycharm, Visual Studio Code, Visual Studio C++, XCode.
  • Performance design: buffering, caching, co-routines, multi-threading, shared memory.
  • Platforms: Android, AWS, Docker, Electron, ExpressJS, Hapi, iOS, Linux, MacOS, NodeJS, Windows.
  • Programming languages: ActionScript, C, C++, Java, JavaScript, Obj-C, Python, TypeScript.
  • Project tools: Artifactory, Confluence, DockerHub, Git, GitHub, JIRA, Visio Pro (for UML).
  • Software design: A.I., design patterns, framework design, MVC, object-oriented design, UML.
  • Software frameworks: Angular, Emscripten, dependency-injection, Ionic, Meteor, WebAssembly.
  • Video: FFMPEG, g-streamer, H264, HLS, MPEG4, OpenTok, RTSP, VLC, VP8 & 9, WebRTC.
ACCOMPLISHMENTS
SENIOR SOFTWARE/RESEARCH ENGINEER
June 2013 — present
Barco NV, (display technology) [Kortrijk, Belgium]
Barco Labs (technology research) [Milpitas, CA]
April 2017 — present
Worked with PhDs, staff and university interns researching disruptive technologies. Barco Labs deliverables are research papers, patents and demos. Any research that might become a viable product in 2 to 5 years is then passed off to one of the product divisions. (Due to the trade secret nature of this research some details cannot be revealed.) Accomplishments:
  • Evaluated and prototyped text segmentation algorithms using DNNs converted from TensorFlow by OpenVINO into Intel Optimized DAG Models for OpenCV 4.3 with Nvidia GPU CUDA acceleration.
  • Researched and prototyped “smart” exposure and white-balance algorithms using OpenCV/Python.
  • Prototyped mixed reality mashups using homography and inverse perspective transforms to seamlessly insert overlays into video streams via OpenCV/Python.
  • Implemented video frame motion smoothing using PDI and custom easing functions in C/C++.
  • Implemented a low-latency, multi-stream web video app using OpenTok to convert RTSP videos into WebRTCs packaged by Docker to manage an OpenPose DNN prototype application. (Related patent pending.)
  • Implemented a Progressive Web App (PWA) with native behavior on iOS, Android, Windows and MacOS using Ionic/Angular integrated with EWS (Exchange Web Services) and Leaflet interactive maps.
  • Implemented web UIs showing DNN anomaly detections using Angular-Meteor and WebRTC packaged by Docker with post-playback and event timelines.
  • Researched and prototyped 3-D situational awareness mashups for web delivery using WebAssembly (Emscripten), WebRTC, OpenGL shader programming and the Unreal game engine in C/C++.
  • Researched papers on cinematic aesthetics for computer automation.
  • Created labeled image training sets using the Unity game engine and Python for DNN training related to facial features. (DNN patent pending.)

[Python 3, OpenCV 4.3, CUDA, DNN training, OpenTok, WebRTC, RTSP, PWAs, Ionic/Angular/TypeScript, Angular-Meteor, JavaScript ES6, WebGL, OpenGL shader programming, C/C++, PDI, Docker, MQTT, ExpressJS, use of OpenPose, EAST and Tesseract DNNs, WebAssembly (Emscripten), Unity & Unreal Game Engines, homography, perspective warping] More...

New Experiences Division (enterprise R&D) [Sunnyvale, CA]
June 2013 — April 2017
Researched and prototyped immersive meeting room experiences using mixed reality in WebGL. Previously designed and implemented video software products on iPad and Android mobile wireless devices and for the web supporting live, multichannel, HD video streaming. [HTML 5, CSS 3, Electron, nodejs, MongoDB, Angular, TypeScript/JavaScript, jQuery, WebGL, WebRTC, three.js, HLS, H264, Docker, Jenkins, MQTT, NodeRed] More...

 

VOLUNTEER WEBSITE TEAM COORDINATOR
October 2012 — June 2013
Profile of Santa Cruz, (non-profit) [Capitola, CA]
Successfully lead and trained the website development team in building a database-driven, CSS 3, HTML 5 social-networking website using Drupal 7. Received the January 2013 member of the month award for delivering beyond expectations. [HTML 5, CSS 3, PHP 5, MySQL 5, jQuery, Drupal 7 CMS, social networking]

 

PRINCIPAL ENGINEER
2006 — July 2012
FlyteComm, Inc., (internet ASP) [Mountain View, CA]
Client-side RIA and mobile design and development
2006 — 2012
Designed and implemented complex, real-time, universal map display applications in Adobe Flash for the web and CocoaTouch for the Apple iPad that yielded a significant increase in revenue and helped achieve financial independence for the company (according to the President/CEO, Maurice Bailey). [Flash AS3, dependency-injection framework for plug-ins, AJAX, JSON, GeoJSON, map projection translation, geodic warping, tile indexing, WMS, TMS, iOS5, Obj-C, ARC, CocoaTouch, Core animation layers, storyboards] More...
Server-side application design and development in C++
2010 — 2012
Engineered the high-performance tile-map server technology for the company that provided all the custom map overlays displayed by the universal map applications (above). [C++, FastCGI, Python, GDAL, Mapserver, TMS, PostgresSQL, PostGIS, quadtree indexing, tile generation, map styling (fonts, lines, icons and glow effects), Apache, OpenSSL, RSA Webagent 7, HAProxy, Spread] More...

 

Prior work: Yahoo! Research Labs music artists AI graph engine for artist clustering analysis; James Burke (of BBC Connections fame) Institute K-WEB platform for science learning; FedEx’s main website which won the 2000 WebAward for best transportation website; Lucid C++ and Lucid Common Lisp/CLOS IDE development for UNIX/X11 with a specialty in C++ debuggers and Emacs; embedded systems C++ IDEs (Mentor Graphics Xray) for Windows (MFC) and UNIX/X11; RT operating systems design (Linus) and RT compiler design (Concurrent Pascal); and, digital signal processing hardware development (w/ 5000+ MSI ICs). More...

 

EDUCATION
Degree: BSEE w/ honors, California State Polytechnic Univ., Pomona. Video training (2012-20) in OpenCV, Python, machine learning, linear algebra, Hapi, ExpressJS, Angular 2, TypeScript, ES 6, HTML 5, jQuery, CSS 3, Drupal 7, C++11, Java 7, Obj-C, CocoaTouch. IEEE Seminars: Workshop on Machine Learning and TensorFlow (2017); ACM Seminars: HTML 5, Test Driven OO Development, Design Patterns, XML Web Services with Java; Microsoft: .NET and COM+; and Communities-at-Work Facilitated Communications. UC Extension: Advanced C++ COM/ATL, OLE/ActiveX, MFC, Win32 Programming; SQL-92 (Oracle 8); Flash 5 course series. Previous extension courses in operating systems, compiler design, artificial intelligence (Prolog). Member: ACM and IEEE.
 

More details with screen shots and demos below: